Indie game store
Reflector: Laser Defese
A roguelike base-builder · By
Add to collection
Reflector May 2020: The Great UI Redesign
5 days ago
May was focused on the big UI redesign for Alpha 2. The main goals of redesign are: Everything should be fully usable with only the mouse or only the keybaord A...
Changes to Devlogs
31 days ago
In the last devlog, which was the first in 2.5 months, I mentioned that I wasn't sure if I'd be returning to a weekly schedule. Good news: I have recovered mome...
Devlog 18: Smoke and New Sprites
36 days ago
It’s been a while since I posted anything. In the past couple months, Reflector has been on the back burner for me, but not completely forgotten. I’m not su...
Devlog 17: Job Priorities
Feb 15, 2020
This week I finished up the new mechanics and content for alpha 2! The biggest change was implementing job priorities with the ability to disable jobs for speci...
Devlog 16: Job Priority UI
Feb 08, 2020
My main task this week was the interface for setting job priorities. Since I’m going to be overhauling the entire UI, I decided to start introducing some of t...
Devlog 15: Windmills, Solar Panels, and Misc Changes
Feb 01, 2020
I’m continuing to work on new content and mechanics for Alpha 2 .Here’s a summary of the changes: Added solar panels, which produce power during the day Add...
Devlog 14: Power, Refined Metal, and Infinite Lasers
Jan 25, 2020
This week I added the last of new resources for alpha 2: power and refined metal. Power is created by colonists working in power plants Refined metal is created...
Devlog 13: Farms, food, and hunger
Jan 18, 2020
This week I added the first of the new resources: food! Here’s how it works: Fertile land has been added as a new terrain. It is placed near water during map...
9 days ago
Copyright © 2020 itch corp