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Devlog 13
This week I added the first of the new resources: food! Here’s how it works: Fertile land has been added as a new terrain. It is placed near water during map...
Devlog 12
The holidays were full of cooking, family, and driving across the country. This last week, I got back to working on Reflector. Colonists will now pitch tents if...
Devlog 11
This week I got started adding colonists to the map (instead of just hiding in their houses and teleporting when they find a better house). For now, they just w...
Devlog 10
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This week was devoted to some non-game tasks, such as improving the page here on itch.io and the blog at https://mscottmoore.dev . With that done, I'm excited...
Devlog 9
This week I finished up the post-release refactoring I wanted to do. There’s always more that could be done, but I’m going to call it there for now. I’ve...
Devlog 8
I’ve taken this first week after the alpha 1 release to reward myself with some code refactoring. I’ve cleaned up a lot of things that were bothering, and I...
Alpha 1: They Come at Night Released!
Alpha 1: They Come at Night You can now play the first alpha release over on itch.io ! Here’s what it all includes: Defend your colony from the waves of drone...
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Devlog 7
I’ll keep this one nice and short. This week I made a lot of small balance and UX changes. The first alpha is now out and available on itch.io!...

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