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Reflector May 2020: The Great UI Redesign
May was focused on the big UI redesign for Alpha 2. The main goals of redesign are: Everything should be fully usable with only the mouse or only the keybaord A...
Changes to Devlogs
In the last devlog, which was the first in 2.5 months, I mentioned that I wasn't sure if I'd be returning to a weekly schedule. Good news: I have recovered mome...
Devlog 18: Smoke and New Sprites
It’s been a while since I posted anything. In the past couple months, Reflector has been on the back burner for me, but not completely forgotten. I’m not su...
Devlog 17: Job Priorities
This week I finished up the new mechanics and content for alpha 2! The biggest change was implementing job priorities with the ability to disable jobs for speci...
Devlog 16: Job Priority UI
My main task this week was the interface for setting job priorities. Since I’m going to be overhauling the entire UI, I decided to start introducing some of t...
Devlog 15: Windmills, Solar Panels, and Misc Changes
I’m continuing to work on new content and mechanics for Alpha 2 .Here’s a summary of the changes: Added solar panels, which produce power during the day Add...
Devlog 14: Power, Refined Metal, and Infinite Lasers
This week I added the last of new resources for alpha 2: power and refined metal. Power is created by colonists working in power plants Refined metal is created...
Devlog 13: Farms, food, and hunger
This week I added the first of the new resources: food! Here’s how it works: Fertile land has been added as a new terrain. It is placed near water during map...
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