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Reflector: Laser Defese
A roguelike base-builder · By
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Reflector July 2020: The First of Many Tweaks
11 days ago
In July I made many tweaks for balance and UI polish. There will be many more to come for August. Changed the victory condition from reach population X to survi...
Reflector June 2020: More UI and More UI
41 days ago
June was devoted to the four main remaining parts of the new UI: The build menu The resources UI The jobs UI with drag and drop for changing priority And the st...
Reflector May 2020: The Great UI Redesign
72 days ago
May was focused on the big UI redesign for Alpha 2. The main goals of redesign are: Everything should be fully usable with only the mouse or only the keybaord A...
Changes to Devlogs
99 days ago
In the last devlog, which was the first in 2.5 months, I mentioned that I wasn't sure if I'd be returning to a weekly schedule. Good news: I have recovered mome...
Devlog 18: Smoke and New Sprites
May 02, 2020
It’s been a while since I posted anything. In the past couple months, Reflector has been on the back burner for me, but not completely forgotten. I’m not su...
Devlog 17: Job Priorities
Feb 15, 2020
This week I finished up the new mechanics and content for alpha 2! The biggest change was implementing job priorities with the ability to disable jobs for speci...
Devlog 16: Job Priority UI
Feb 08, 2020
My main task this week was the interface for setting job priorities. Since I’m going to be overhauling the entire UI, I decided to start introducing some of t...
Devlog 15: Windmills, Solar Panels, and Misc Changes
Feb 01, 2020
I’m continuing to work on new content and mechanics for Alpha 2 .Here’s a summary of the changes: Added solar panels, which produce power during the day Add...
77 days ago
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