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Devlog 17: Job Priorities
This week I finished up the new mechanics and content for alpha 2! The biggest change was implementing job priorities with the ability to disable jobs for speci...
Devlog 16: Job Priority UI
My main task this week was the interface for setting job priorities. Since I’m going to be overhauling the entire UI, I decided to start introducing some of t...
Devlog 15: Windmills, Solar Panels, and Misc Changes
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I’m continuing to work on new content and mechanics for Alpha 2 .Here’s a summary of the changes: Added solar panels, which produce power during the day Add...
Devlog 14: Power, Refined Metal, and Infinite Lasers
This week I added the last of new resources for alpha 2: power and refined metal. Power is created by colonists working in power plants Refined metal is created...
Devlog 13: Farms, food, and hunger
This week I added the first of the new resources: food! Here’s how it works: Fertile land has been added as a new terrain. It is placed near water during map...
Devlog 12: Get your miners back in the mine
The holidays were full of cooking, family, and driving across the country. This last week, I got back to working on Reflector. Colonists will now pitch tents if...
Devlog 11: Going back home
This week I got started adding colonists to the map (instead of just hiding in their houses and teleporting when they find a better house). For now, they just w...
Devlog 10: Blog redesign
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This week was devoted to some non-game tasks, such as improving the page here on itch.io and the blog at https://mscottmoore.dev . With that done, I'm excited...

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